![]() I rarely use miniatures (once every month or two on a white board), but I've ran a couple big battles and chases on Fantastic Locations maps over the years and they're a great way to keep things fresh. I would highly recommend the 3e Fantastic Locations line. Ran the Night of the Black Swords (Allen Hammack), The Ice Grave (Kuntz), and parts of The Frostfell Rift. Most early 3e/d20 adventures were written by authors in a 2e/AD&D mindset and they convert easily. Read between the lines and it's obviously a Greyhawk adventure set near Celene. I really loved The Standing Stone and my players did too. Goodman games, Dungeon Crawl Classics, Lamentations of the Flame Princess have a bunch to poach as desired.Ĭurrently preparing Citadel of Fire with the extra locations from the d20 version and the supplemental material from the newer classic repint. Lots of short OSR-ish 3-5e adventures are handy for being short & thus useful. Hmm.Elric! Fate of Fools, and Melnibone: Dragon Isle and Dreaming City (some crazy ones there). Rappan Athuk was mentioned it ought translate back to older games easy enough (with some of the issues I just mentioned) I expect I worry more over such things than most, though. However, different styles & focus of games can make some pointless for some groups, and all too often things just do not translate THAT smoothly at all simply editing towards the desired rules from the present ones with a heavy hand when needs be can enough. I found some Pathfinder to be fun to play at as well, the Strange Aeons series, Reign of Winter series, singles like "the witchwar legacy, the ruby phoenix tourney", "cult of the ebon destroyers", etc. Back on Ars Magica, I did some Stormrider too, as well as a wonderful 4 seasons set of "A midsummer's night dream (southern France, the Albigensian crusade, etc), "the tempest", "a winter's tale" & "12th night" (Mistridge sourcebook also helps this). MERP is much the same, and has been mentioned much of late. The last 2 were interesting to do, as they are high level & extra-planar (both anathema to many here their loss).Īrs Magica indeed has much potential even from the source book type modules. The 3e modules they made to promote the game (L1-20) is not bad at all to do The Sunless Citadel, The Speaker in Dreams are already mentioned and are probably the best of them, but The Forge of Fury, The Standing Stone, Heart of Nightfang Spire, Deep Horizon, Lord of the Iron Fortress, & Bastion of Broken Souls are the others. Warhammer's The Enemy Within campaign is always worth a conversion. The first of the two bridging adventures, Fool's Errand, was released exclusively as a PDF file shortly thereafter (its presentation in this book is it's first print edition.) The second bridging adventure, The Umbral Spire, was created for this adventure, and has since been released as a PDF for those who already had the other books and did not wish to get the reprint.I practice/convert modules or parts of them simply for fun between editions (back & forth, 3e to 1e, MERP to 2e AD&D, 1e to d20 Conan, etc, etc) The Witchfire Trilogy was originally published in three seperate volumes in 2001. This is a full campaign, designed to take starting characters, and bring them up to approximately level 7 or 8. ![]() Also, the adventures have been revised to bring them in line with later published Iron Kingdoms materials. ![]() The three adventures have been updated to Dungeons and Dragons 3rd Edition Revised (3.5,) and two additional bridge adventures, Fools Errand and The Umbral Spire, have been added to the book. This is a single volume, compiled reprinting of the first three Iron Kingdoms products: The Longest Night, Shadow of the Exile, and Legion of Lost Souls. ![]()
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